Inherent Bonuses

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Most of the following is either adapted or taken wholesale by the ideas written down by Mplindustries here:

1) Characters add: their full level to attacks and defenses (rather than half their level); half their level (rounded down) to damage rolls; and their full level as a additional damage on a critical hit (so a critical hit would add your level 1.5 times in total).

2) Enhancement bonuses and item bonuses do not apply to attack rolls, damage rolls, or defenses (but can still add to saves or whatever else).

3) Escaping from a Grab is now handled as either a Strength vs. Fortitude attack, or a Dexterity vs. Reflex attack, rather than as skill checks.

4) The following feats are altered/removed:

  • Armor (or Shield) Expertise – No longer increases AC, though it does provide any other benefits (reducing check/speed penalties).
  • Any Racial feat that provides a +2 feat bonus to damage or a scaling feat bonus to damage that begins at +2 in the heroic tier – Change the feat bonus into an unscaling +1 feat bonus to damage.
  • Any Racial feat that provides scaling feat bonus to damage that begins at +3 in the heroic tier – Change the feat bonus into an unscaling +2 feat bonus to damage.
  • All ‘Expertise’ Feats – Removed
  • Paragon Defenses – Removed
  • Robust Defenses – Removed
  • Improved Defenses – Removed
  • Weapon Focus – Removed

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Inherent Bonuses

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