List of Secrets
The Secret of Accuracy
You replace your racial encounter power with Precision. In addition, you gain the accurate tag.
With an instant of focus, you take careful aim at your foe and strike with legendary accuracy.
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it’s lower.
The Secret of Change
You gain the Shapechange power. Requires: Devotee to the god of luck.
You alter your form to look like another person.
At-Will ♦ Polymorph
Minor Action Personal
Effect: You alter your physical form to take on the appearance of any Medium or small sized humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
The Secret of Concealment
No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.
The Secret of Destruction
You can break things with your bare hands as if you were swinging a sledgehammer. It’s scary.
The Secret of Divination
Once per a session you can perform a ritual to ask the ancestors for aid. Requires: Training as a priest or shaman.
The Secret of Endurance
You replace your racial encounter power with Undying Determination. In addition, you gain the determined tag.
A combination of physical toughness and mental tenacity lets you ignore the pain of your wounds and fight on.
Minor Action Personal
Effect: Use your second wind.
The Secret of Experience
Once per session, you can use tags from more than one trait when you make a roll. Requires: Character level 6; experience in a wide variety of dangerous situations.
The Secret of the Explorer
You’ve been all over Horizon, seen a lot of strange things. Once per session, you can re-roll a failure when you’re dealing with local customs or strange places. Requires: You’ve traveled from one side of Horizon to the other.
The Secret of Leadership
Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.
The Secret of the Lucky Break
Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).
The Secret of Reflexes
Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.
The Secret of the Shadow Cult
You gain darkvision and replace your racial encounter power with Cloud of Darkness. In addition, you gain the Cultist trait. Requires: You have been indoctrinated into the Servants of Nihelim, worshipers of the god of shadow.
Cloud of Darkness
A shroud of blackness descends around you, hiding you from sight.
Minor Action Close burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
The Secret of Teleportation
Once per a session you can teleport. You may or may not end up where you expect to be. Requires: Training at an Elven academy.
The Secret of the Yumi
You are devoted to a single pursuit. You gain the Craftsman trait or the Professional trait and a tag for that trait. Requires: You are raised by yumi.